Savage Moon

Savage Moon

PlayStation Store icon
Developer(s) FluffyLogic
Publisher(s) Sony Computer Entertainment
Designer(s) Ana Kronschnabl & Tomas Rawlings (with Stuart Griffin and Will Bolam)
Engine PhyreEngine
Platform(s) PlayStation 3
Release date(s) Europe: December 24, 2008
United States: January 29, 2009
Genre(s) Strategy
Mode(s) Single-player
Rating(s)
Media/distribution Download

Savage Moon is a PlayStation 3 and PSP tower defense strategy game which sees the player protecting a remote, off-world mining facility from constant attack by Insectocytes, a type of carnivorous creature inhabiting the planets. The mission is to strategically place an array of upgradeable, defensive weapons in the way of the bugs. There is a range of towers, from rapid-fire machine guns to support towers such as the chaos tower. The developers describe the strategy as;

In keeping with the xeno-biological theme, the Insectocytes evolve throughout the game, with each wave becoming tougher, and the creatures mutating into new forms to meet the human threat. In response to this, the player needs to research and deploy new forms of technology to meet the escalation of bug toughness. The strategy of the game is a mix of open and directed levels — in some levels the player can place towers to herd the Insectocytes into their cross-fire.[1]

The game was released for download from European PSN on December 24, 2008 and in North America on January 29, 2009.[2]

Contents

Level Names

The game is divided into nebulae, each of which has 4 levels (moons). The game uses names in an alphabetical order rather than numbers to indicate the levels. Each nebula and moon is named after a mythical creatures, deity or figures from ancient history;

Previews

The game received a good response from a number of the top game websites when shown at games shows:

Reviews

The game has received a good response from a number of computer game websites:

Waldgeist (PS3 Extra Content)

On the 6th August 2009 the first DLC for the title as released called 'Waldgeist' - the German name for a forest spirit. The developers build on the ideas of evolution and adaptation, remarking;

As the Insectocytes have evolved, so new threats have surfaced: the Death Blossom Insectocyte; a deadly evolution that carries within itself a payload of beautiful but lethal missiles. It responds to being in range of towers it considers a threat by detonating itself and launching it's cruel cargo. A new sub-species of Insectocytes have emerged using photochromic biological adaptations, similar to those found on native Terran species such as the chameleon or the cuttlefish. They have acquired the ability to adapt their skin colour across a wide spread of the electromagnetic spectrum, rendering them invisible to all normal towers' targeting systems.[11]

The game continued the idea of naming the levels after mythical creatures, deity or figures from ancient history;

In 2010 the soundtrack to the DLC of Savage Moon: Waldgeist - also composed by Elsaesser, was nominated for Best Original Video Game Score in the 55th Ivor Novello Awards.[12]. This was the first year that music from games was given a category in the awards.

The Hera Campaign (PSP)

On the 22nd December 2009 a new game set in the same universe and featuring some of the same units and towers was released titled 'The Hera Campaign';

Savage Moon: The Hera Campaign (named after the Aegophagus or goat eating aspect of the Greek goddess of the same name) is set within a huge gathering of Imoons, the Hera Cluster, that drifted into human space. Preliminary intelligence suggests that it consists of, at least, 20 Imoons populated by a rich variety of Insectocyte forms, some of which we have encountered before and some of which are new.[13]

The PSP game also carried on the naming the levels after mythical creatures, deity or figures from ancient history. Most of the names appear to come from Mayan mythology.[14];

References

External links